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Showing posts from October, 2020

troy: part 1

part 1 A couple of weeks ago I received my first brief assignment, to design a artefact for the new total war game, 'total war troy' [artefact in this case not literally referring to an ancient piece of tat, and instead refers to simply something manmade, specially video game related] Being a game designer [debate that as you will] I was given the following options; ·        a prototype level design, (1x football field) ·        an in game mechanic ·        an in game system (e.g. currency) ·        a prototype UI design ·        or a prototype narrative design       So at first I wanted to add some sort of mythical inspired mechanic, since the Greek  era is steeped in more  mythology  and folk law than you can shake a  stick at, however, after a little rese...