troy: part 1
part 1 A couple of weeks ago I received my first brief assignment, to design a artefact for the new total war game, 'total war troy' [artefact in this case not literally referring to an ancient piece of tat, and instead refers to simply something manmade, specially video game related] Being a game designer [debate that as you will] I was given the following options; · a prototype level design, (1x football field) · an in game mechanic · an in game system (e.g. currency) · a prototype UI design · or a prototype narrative design So at first I wanted to add some sort of mythical inspired mechanic, since the Greek era is steeped in more mythology and folk law than you can shake a stick at, however, after a little rese...