portfolio work: 1 - getting started
For my portfolio module I'm required to create an artefact specially for my portfolio. Since I'm on the game design coarse I will be following the very broad designers brief [which essentially allows me to design anything for any genre or style of game] As interested as I am with designing an A.I. system I will probably be going down the level design route for several reasons. First of which, I already have a rough plan of what I want to design for a level and secondly because although online portfolios can support video demonstrations it's a lot harder to show off A.I. in a visual format [although there will always be someone who properly appreciates some nicely written C#] So the rough idea is to create a level for a first person horror game, since in the last module I was tasked with making a mission for an FPS horror game and got interested in using the lighting, fog, and particles in Unreal. Although I still need to find a subject or idea for the level to revolve aroun...