portfolio 10: cluttering
One of the latter steps with building a level is beauty-ing up the area, and by that I mean cluttering and filling the corners with junk. For this we firstly need some tat to put in, the girder, barrel, and cones I made myself but I imported the loose stones, gears, pulleys, and filling cabinets. The thing that I'm proudest of however was the boxes I used to fill out the shelves, since as soon as play has been hit they chose random meshes and even random materials [although it might've been easier to just place the assets myself than program the random boxes but they still make me immeasurably happy].