Car stuff

 


Over summer while I was out of uni I started working on a project in my own time [I say 'a project' rather 'a game' since working a job and trying get my real life car fixed took up a lot of my time] Although I modelled the low poly cars myself they're not necessarily what I'm trying to show off [thou they are very nice] what I'm proudest of is how I've set the
code up. 

All of the cars handle and behave very differently to each other [for example some are faster down the straights, some carry more speed into the corners while others don't start braking until later, some will drift around corners etc.] 
despite that they all use the same AI control script and 
follow the same path. Although this is still very far from being a finished game and there is a lot more optimisation that could be done but just watching the AI running around the track makes me happier than is probably reasonable or healthy. The next step for this game would be using the AI script as the base for a player controlled car so that player will be able to play as different cars, additionally the script could easy be tweaked to include an upgrade system or similar that would allow the player to unlock turbos, harder brakes, grippier tyres etc.


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