Perfect Toast 2: More Toast




Over the last few days I've been working on my project 'Perfect Toast' and have added:

- Main menu
- Pause menu
- Level select menu
- Introduction level 
- Levels aren't infinite
- Player rating 

Since the last update, I've added an introduction level where a manger will introduce the player to the process of how to make toast, although this will require a some playtesting from people who aren't me, since obviously I know how the game works.




Although still a work in progress, I wanted the UI to reflect the aesthetics and visuals of the brand, 'Perfect Toast', and so have had to start thinking about the visuals and aesthetics of what the inside of what the shop would actually look like. For a most of the background elements I've went with using a peg board texture along with a font that reflects that used on menu boards in coffee shops start-up cafes. 


Now that I've got the basic mechanics of the game sorted out [i.e. the player can make toast] the next steps will be working on creating more levels. For further levels, the player will be faced with extra game mechanics that will either stay for the rest of the game [customers will occasionally order their toast in 'toast percent'] or will limited to that specific level [such as having to defend players from zombies].

Additionally, I will slowly be working on adding more game feel elements, such as sound and visual effects, since currently the game feels a little bit flat.

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