And voila, the fence demo. Although a lot more polished than it necessarily needs to be, the video articulately displays the differences that the implementation that the fence mechanic would have in total war.
Since the Tees transporter bridge is just that, a transporter bridge, the platform needs to move from one side to the other. I chose to do this by making the platform move along a spline [an almost criminal under use considering how much a spline is capable of] but the main reason is partly because I mostly already knew how to use a spline, having used them in the past, but also at a set point I wanted the platform to plunge into the water [although the bridge is a landmark and dearly loved I thought it only fitting, and also because I didn't want to have to model the other side of the river]. However it was almost impossible to convincingly replicate gravity and drop the platform into the water in a way that seemed natural so at the end of the spline, just after it dips, it sets simulate physics to true allowing simulated gravity to do all the work.
One of the latter steps with building a level is beauty-ing up the area, and by that I mean cluttering and filling the corners with junk. For this we firstly need some tat to put in, the girder, barrel, and cones I made myself but I imported the loose stones, gears, pulleys, and filling cabinets. The thing that I'm proudest of however was the boxes I used to fill out the shelves, since as soon as play has been hit they chose random meshes and even random materials [although it might've been easier to just place the assets myself than program the random boxes but they still make me immeasurably happy].
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