And voila, the fence demo. Although a lot more polished than it necessarily needs to be, the video articulately displays the differences that the implementation that the fence mechanic would have in total war.
Play the game so far - https://arthurs2000.itch.io/perfect-toast Over the last few days I've been working on my project 'Perfect Toast' and have added: - Main menu - Pause menu - Level select menu - Introduction level - Levels aren't infinite - Player rating Since the last update, I've added an introduction level where a manger will introduce the player to the process of how to make toast, although this will require a some playtesting from people who aren't me, since obviously I know how the game works. Although still a work in progress, I wanted the UI to reflect the aesthetics and visuals of the brand, 'Perfect Toast', and so have had to start thinking about the visuals and aesthetics of what the inside of what the shop would actually look like. For a most of the background elements I've went with using a peg board texture along with a font that reflects that used on menu boards in coffee shops start-up cafes. Now that I've got the basic ...
Over summer while I was out of uni I started working on a project in my own time [I say 'a project' rather 'a game' since working a job and trying get my real life car fixed took up a lot of my time] Although I modelled the low poly cars myself they're not necessarily what I'm trying to show off [thou they are very nice] what I'm proudest of is how I've set the code up. All of the cars handle and behave very differently to each other [for example some are faster down the straights, some carry more speed into the corners while others don't start braking until later, some will drift around corners etc.] despite that they all use the same AI control script and follow the same path. Although this is still very far from being a finished game and there is a lot more optimisation that could be done but just watching the AI running around the track makes me happier than is probably reasonable or healthy. The next step for this game would be using the AI...
Play the game so far - https://arthurs2000.itch.io/perfect-toast Over the last few weeks, I've been working on adding levels and their respective mechanics to my indie job simulator game 'Perfect Toast!'. Since my last update, I've; made 4.5 levels made 4 game mechanics made a manager to help the player improved menus and logo added some sound effects The levels: The four levels that I've added to the game are 'Germans', 'Fire!', 'Sliced bread', and 'Just a lovely day'. In 'Customers', the level before 'Germans', the player is introduced to a German customer who, having a different culture, orders their toast as a percentage as appose to showing the player how toasted they want their toast. In 'Germans' the player will be faced with a lot more Germans, about 60% of customers will order in a percentage. In further levels percentage orders do still happen but at a much lower rate. In the next level, 'Fir...
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