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Perfect Toast 3: a lot more toast, a little more polish

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  Play the game so far -  https://arthurs2000.itch.io/perfect-toast Over the last few weeks, I've been working on adding levels and their respective mechanics to my indie job simulator game 'Perfect Toast!'.  Since my last update, I've; made 4.5 levels made 4 game mechanics made a manager to help the player improved menus and logo added some sound effects The levels: The four levels that I've added to the game are 'Germans', 'Fire!', 'Sliced bread', and 'Just a lovely day'. In 'Customers', the level before 'Germans', the player is introduced to a German customer who, having a different culture, orders their toast as a percentage as appose to showing the player how toasted they want their toast. In 'Germans' the player will be faced with a lot more Germans, about 60% of customers will order in a percentage. In further levels percentage orders do still happen but at a much lower rate.  In the next level, 'Fir...

Perfect Toast 2: More Toast

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  Play the game so far -  https://arthurs2000.itch.io/perfect-toast Over the last few days I've been working on my project 'Perfect Toast' and have added: - Main menu - Pause menu - Level select menu - Introduction level  - Levels aren't infinite - Player rating  Since the last update, I've added an introduction level where a manger will introduce the player to the process of how to make toast, although this will require a some playtesting from people who aren't me, since obviously I know how the game works. Although still a work in progress, I wanted the UI to reflect the aesthetics and visuals of the brand, 'Perfect Toast', and so have had to start thinking about the visuals and aesthetics of what the inside of what the shop would actually look like. For a most of the background elements I've went with using a peg board texture along with a font that reflects that used on menu boards in coffee shops start-up cafes.  Now that I've got the basic ...

Perfect Toast!

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Interested in playing a prototype?  https://arthurs2000.itch.io/perfect-toast Recently I've started a new project that I am really passionate about, 'Perfect Toast!'.  As an elevator pitch, the player works at a toast shop, toasting bread to a customers very specific requirements [as shown by a speech bubble over the customer showing a specific shade of toast]. As the player progresses, new mechanics are introduced. While some of these mechanics will remain for the rest of the game [such as having to cut the bread to a specific thickness] other mechanics will be limited to certain levels [for example a level  where the player has to stop toasting to defend  customers from zombies]. Should the player manage to defy the odds and perfectly slice and toast per customer request, UI appear congratulating the player [as seen bellow], while the uninterested customer blankly looks through the player, and leaves.