First Person Horror Level/ Mission

This project is from a university module about mission design. The first person controller, gun system and enemies where provided for us which we had to use when designing a mission [and obviously a level for the mission to take place in] I almost immediately wanted to set the level in an abandoned Detroit car factory with an emphasis on verticality [as having a giant glowing spider land on your head would be horrific] Although there are obviously some aspects of the level or mission that I would change given the same brief again, my main complaint being the simplicity of the mission, although in fairness to me I'd purposely kept my plan quite simple to avoid the dreaded scope creep.



 
 










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