Level design test


For a recent job application, I was asked to complete a level design test. Although my application was ultimately unsuccessful, I'm genuinely proud of some of the work that I did and thought it would be a shame if the project never saw the light of day again. As mentioned previously the test was of my level design skills and, in addition to only having a week, I had to follow the criteria bellow.


Having read the criteria and researched a few ideas, I chose to make a level for a post-apocalyptic game where the player drives along a dried up river bed, avoiding obstacles, monsters, solving puzzles, exploring, and avoiding a tidal wave that sweeps down the river, carrying away all in it's path.












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