portfolio 4: landscaping

Having finished modelling the bridge it was time to make the world for the bridge to go in. The most important feature of the map is to make the river for the bridge to go over [although at this stage it is just a large ravine until I get any water in] The hardest part of this stage was modelling the parts of the map that player would actually be walking on since it's hard to get a sense of scale when flying around in editor view compared to actually playing it. I'm currently working on texturing for the landscape, since grey squares doesn't match the vission.





Comments

Popular posts from this blog

portfolio work: 1 - getting started

Car stuff

portfolio 9: sounds alright