Portfolio work 2: [bridge pun]
In the last part I mentioned doing a level set in a gloomy, fog filled level but was still lacking inspiration for any kind of set piece for the gameplay to revolve around. Since then I've been lucky enough to bare witness to Mackenzie Thorpe's eerie painting 'Heart Of The North', a painting of the Tees transporter bridge rising out of a gloomy, foggy foreground. My only worry is that thematically a spooky foggy level would be quiet similar to a mission design module that I made recently and am planning to put into my portfolio [which is probably what inspired me to want to make a spooky foggy level]. Although there's always a way to make the lighting different enough to be distinct it ultimately shouldn't matter too much, as this is a game design portfolio what really matters is the gameplay design.
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