Portfolio 5: layout

 I'm not sure if I've yet explained the admittedly very simple mission that the player will be able to complete in the level, but since in this post I will be breaking down the layout of the level now seems like the opportune time. To get the bridge to work, the player needs to fix the electrical system between the bridge and an electrical pylon. During the development of the level the I came up with three things that the player will need to fix to get electricity to the bridge, a switchboard, a coin operated electricity meter and a fuse box, the coin op meter and the fuse box requiring a coin and a new fuse respectively, these items being hidden in the toll office and the warehouse. The placement of these buildings is very important to organically and subtly draw the player through the level and towards the next objective [hence why the layout of the level changed through development] obviously lights and the like will also be used to draw the player through the level, partly because it works thematically with the player fixing the electricity as they move through the level, but more on that at a later date.












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