portfolio 7: water pain

 Eventually we come to the original reason that a bridge was even built, a large body of water. we've already got a deep ravine under the bridge so all we need to do is install a water plug in [since it doesn't come in standard unreal] for this I used the aptly named 'water' plugin which, although reportedly being experimental was the most commonly recommended plugin.


I dropped the custom water body into the level which proved very easy to edit to the size that I needed and had lots of options to edit wave size, frequency, width, height etc. However the water wasnt greatly appreciated by my very low spec CPU and makes the game run quiet poorly while looking at the water. Additionally due to the heavy fog in my level I could very easily have got away with instead using a plane made to be slightly transparent [and this might well be changed before I declare the level complete]. 


 



Comments

Popular posts from this blog

portfolio work: 1 - getting started

Car stuff

portfolio 9: sounds alright